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Re: 30FPS work



>>From Remote                   30FPS work

>One more down side is that the scan patch is smaller for 30FPS and  therefore
>CRT grain and all those unsightly URSA lines become more of  an issue.  Again,
>for effects work, you are likely to be non-realtime  pin registering your work,
>so that goes away. But watch out for this  if you are doing realtime transfers
>(even RTS or Jumpfree stuff). -bt
>
If it is real time 30fps on Ursa, the colorist and clients have a sense of
humor, and the geometry and focus are decent with a flipped patch, then the
material can be transferred upside down using a larger patch. With the 4:4:4
store or Ursa Gold,
the NEWS flip will put things right side up. Otherwise it can be flipped in
edit.
TPG had to do Weird Science this way, or risk having to buy a new tube
monthly (it was 16:9!). Actually Digital Deflection is better at this as it
has adjustable pin cushion so the geometry is very decent with flipped
scans, plus the corners are still in focus.
Craig 
Todd-AO

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